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 Riku Highwind's Starter Spells

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Highwind

Highwind


Posts : 5

Riku Highwind's Starter Spells Empty
PostSubject: Riku Highwind's Starter Spells   Riku Highwind's Starter Spells EmptyMon Mar 07, 2016 8:25 pm

Spell Name: Wind Vault
Rank: D
Magic Cost: 10
Type: Supplementary/Offensive
Element: Wind
Spell Effect: Riku focusses air onto the bottoms of his feet while running. He then jumps and using the air under him creates a quick gust of air to launch him up higher than he could normally jump doubling his jump height. This spell can also be used if Riku were going to kick someone he could use the same method focussing air onto only one of his feet then when he kicked releasing the air to deal D-Rank Physical damage and pushing someone back 2-3 feet depending on their size.
Duration: 1 Round
Cooldown: 2

Spell Name: Wind Fist
Rank: D
Magic Cost: 10 +5
Type: Offensive
Element: Wind
Spell Effect: Riku focuses on the manipulation of the air around him forming it into a gauntlet of fast moving condensed air around his fist and forearm. This is a useful combat spell that can deal D-Rank Physical damage with punches. If paired with a weak fire spell the wind fist gains the fire's properties and can deal 1st degree burns on top of the physical damage but Riku also takes the burning damage. The longer he sustains the spell if attuned with fire the more damage he does to his own hand and arm.
Duration: 1(sustained up to 3 Rounds)
Cooldown: 2

Spell Name: Needle Strike
Rank: D
Magic Cost: 10
Type: Offensive
Element: Wind
Spell Effect: Riku takes a quick breath and focuses in on a target. Once properly aimed he then breathes out and launches a needle of compressed air out of his mouth. The needle is roughly 6 inches long but only a inch thick coming to a point. It is hard to see due to coloration, moves at 5m/s, and upon impact will do D-Rank slashing damage. Due to its small size it can be easily avoided and is best used on an unsuspecting opponent.
Duration: 1 Round
Cooldown: 2

Spell Name: Spirit of the North Wind(C-Rank)
Rank: C
Magic Cost: 20
Type: Supplementary
Element: Wind
Spell Effect: Channeling the power of the Winds through his body Riku's body is lightened allowing him to move much faster in and out of combat. Riku gains a C-Rank Speed Buff allowing him to run at 10m/s and dash at 12m/s and can only dash once per post.
Duration: 2 Post
Cooldown: 3

Spell Name: Gale Wall
Rank: C
Magic Cost: 20
Type: Defensive
Element: Wind
Spell Effect: Taking in a deep breath Riku breathes out hard causing a wall roughly 8 feet tall and 10 feet long in a semi-circle 3 feet in front of him. The wind wall is about 6 inches thick is moving fast enough to send projectiles such as throwing knives and arrows up and away from Riku as well as splitting water or being able to take spells of equal(2) or lesser(4) rank. Should someone attempt to physically enter the wall they would take D-Rank slashing damage from the fast winds.
Duration: 2 Post
Cooldown: 3
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Highwind

Highwind


Posts : 5

Riku Highwind's Starter Spells Empty
PostSubject: Re: Riku Highwind's Starter Spells   Riku Highwind's Starter Spells EmptyTue Mar 08, 2016 8:33 am

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