Spell Name: SDX-117 Spyglass
Rank: D
Magic Cost: 5 MP
Type: Support
Element: Non-Elemental
Spell Effect: A visor appears over Baal's face or upon the full-bodied armor. Baal is capable of seeing thermal imagery and limited night vision. Baal is also capable of 'marking' targets allowing him to 'lock-on' to them. While locked-on, any weapon that Baal has that is capable of using 'lock-on' can follow the opponent until it is destroyed or avoided for long enough. This item is needed in order to use weapons requiring the 'lock-on' feature.
- Quote :
- Durability: This item can take up to 2 D Rank attacks or 1 C Rank attack before it breaks.
Duration: Sustained (or until destroyed)
Cooldown: 2 Posts
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Spell Name: MG-111 Steyr Hydro
Rank: D
Magic Cost: 5
Type: Offensive
Element: Water
Spell Effect: Between each shot, Baal must pump the MG-111 Steyr Hydro twice before firing. The Steyr Hydro is extremely colorful. It's tank has a water separator, pulling water from the air to constantly refill the tank. Upon firing, this weapon fires a stream of water at an opponent. When this weapon is used upon a fire mage, their next fire spell does 50% D Rank damage less.
- Quote :
- Damage: Deals D Rank worth of water damage to a target.
Speed: 5 m/s.
Range: 5 meters
Durability: This weapon can be destroyed by 2 D Rank attacks or a single C Rank attack
Duration: Sustained (or until destroyed)
Cooldown: 2 Posts
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Spell Name: Flashbang Mk.I
Rank: D
Magic Cost: 5
Type: Supplemental
Element: Light
Spell Effect: With a pull of the pin, the grenade is considered active as long as Baal has the 'trigger' of the grenade held down. With a throw, Baal is capable of blinding a single opponent for 1 post. The opponent is treated as if they had the 'Blind' negative trait for the duration.
- Quote :
- Speed: 5 m/s
Range: 5 meters
Durability: This weapon can be destroyed by 2 D Rank attacks or a single C Rank attack
Duration: 1 Post (or until destroyed)
Cooldown: 2 Posts