Sangoran Hino
Posts : 70 Age : 31
| Subject: Sangoran's Starter Spells Mon Dec 14, 2015 8:52 pm | |
| - D ranks:
Spell Name: Healing Winds Rank: D Magic Cost: 10 Type: Healing Element: None Spell Effect: Healing winds is a spell that allows the wielder of the staff to generate a gust of wind out within to a 2.5 meter radius at 5 m/s. Up to 2 allies can be effected by this spell and are cured of all bleeding wounds, though the wounds remain, it simply clots the surface to stop the bleeding. Duration: Instant Cooldown: 2 posts
Spell Name: Aura Barrier Rank: D Magic Cost: 10 Type: Defensive Element: None Spell Effect: The user forms a barrier that is 10 feet in diameter in front of them which is generated via their staff. The user can keep this spell up so long as they hold their weapon, but will cancel the remainder of the spells durability if possession of the weapon is lost. Duration: Until destroyed Cooldown: 3 posts
Spell Name: Cure Rank: D Magic Cost: 10 Type: Supportive Element: None Spell Effect: The wielder of the staff would hold their weapon over or within 2 feet of an ally or themselves, and would make them glow a blue color. Any type of elemental DoT (Burning, paralysis, grevious wounds, etc) will be removed off of a single person of this spells rank. Duration: Instant Cooldown: 2 posts
- C ranks:
Spell Name: Healing Circle Rank: C Magic Cost: 20 /10 per Type: Supportive Element: None Spell Effect: The user slams their staff into the ground and forms a 15 meter wide green colored circle around them. Within this area, any allies (up to 3 [Incuding the caster]) will receive D rank healing and then an additional D ranks worth of healing throughout the duration of the spell. Duration: 3 posts Cooldown: 3 posts
Spell Name: Sword and Shield Rank: C Magic Cost: 20 /10 per Type: Supplementary Element: None Spell Effect: The caster slams their staff into the ground, forming a 15 meter wide Ying and Yang symbol'd circle underneath. While in it, the caster and any SINGLE enemy succumb to a buff and debuff of their speed during this duration. If they leave this circle, both parties return to their normal stats. The user is buffed by 5 m/s while in this circle, and the enemy is lowered by 13% while in the circle. If the caster leaves the circle, then the spell is dispelled immediately. Duration: 3 posts Cooldown: 3 posts
Last edited by Sangoran Hino on Mon Dec 14, 2015 10:13 pm; edited 2 times in total | |
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Hakai
Posts : 192
| Subject: Re: Sangoran's Starter Spells Mon Dec 14, 2015 9:43 pm | |
| Healing Wounds: D ranks cannot extend 5 meters in total, meaning this spell would only affect those within a 2.5 meter radius. Cooldown 2 posts. Aura Barrier: D rank defensive spells are stationary. Change duration to "Until Broken" & Cooldown to 2 Cure: Only works on DoT spells of equal rank. Healing Circle: Instantly heals 1 D Rank wound, then 1 D Rank wound every post this is sustained & Reduce cooldown to 3 Sword & Shield: Cooldown 3. Speed buff & Speed debuff are both halved due to double effect. Bump when done. | |
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Sangoran Hino
Posts : 70 Age : 31
| Subject: Re: Sangoran's Starter Spells Mon Dec 14, 2015 10:01 pm | |
| Bumping for edits. Sorry bout the first one.. I got my math wrong xD | |
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Hakai
Posts : 192
| Subject: Re: Sangoran's Starter Spells Mon Dec 14, 2015 10:10 pm | |
| Its fine. Mistakes happen. Just one last edit: as D rank a 5 meter radius is too much :/ reduce that to "Anything within 5 meters" or 2.5 meter radius.
After that, you're approved. | |
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Sangoran Hino
Posts : 70 Age : 31
| Subject: Re: Sangoran's Starter Spells Mon Dec 14, 2015 10:13 pm | |
| All done, and bumping once more! | |
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Hakai
Posts : 192
| Subject: Re: Sangoran's Starter Spells Mon Dec 14, 2015 10:19 pm | |
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| Subject: Re: Sangoran's Starter Spells | |
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