Sangoran Hino
Posts : 70 Age : 31
| Subject: Sango's bonus spells Tue Dec 15, 2015 7:32 pm | |
| (Note: These spells are for Knux to be graded, as per his request. Thank you Guest for understanding.) - C ranks:
Spell Name: The Decay Rank: C Magic Cost: 20 Type: Supportive Element: None Spell Effect: The user shoots a dark, nearly black colored blast up to 10 meters away at 10 m/s, about the size of a bowling ball. If it hits a target, ally or foe, they become covered in an odd aura that seems familiar to the locust plague throughout the duration. While afflicted, the target's speed is reduced by 25%. If the user loses possession of their weapon, the debuff will be diminished immediately. Duration: 2 posts Cooldown: 3 posts
Spell Name: Heal Pulse Rank: C Magic Cost: 20 Type: Supportive Element: None Spell Effect: The caster slams the end of their weapon against the ground and sends out a green pulse outwards. Up to 2 people, excluding the caster can be affected by this spell, and will not affect the caster at all. This spell will instantly heal for a C rank spell, but will not heal for any additional damage afterwards. Duration: Instant Cooldown: 3 posts
- B ranks:
Spell Name: Golem's Shell Rank: B Magic Cost: 30 Type: Defensive Element: None Spell Effect: The user forms a turtle shaped shell looking shield in front of them, ovular in shape and being 12 feet in horizontally and 18 feet vertically and stands stagnant up to 6 feet from the caster at max. This shield can take up to 1 A rank, 2 B rank, 4 C ranks, or 8 D ranks worth of damage before it shatters like glass. Duration: Until Destroyed Cooldown: 4 posts
Spell Name: The Boots of Hermes Rank: B Magic Cost: 30 Type: Supportive Element: None Spell Effect: The user of the weapon first off is the only person that is affected by this spell. While in possession of this weapon after activating this spell, their body will glow blue and gain a speed buff, able to run at 12 m/s, and dash at speeds up to 14 m/s. If the user loses possession of their weapon, this spell immediately disperses and begins its cooldown Duration: 3 posts Cooldown: 4 posts
Spell Name: Curse of Hades Rank: B Magic Cost: 30 Type: Supportive Element: None Spell Effect: The user shoots a red ball of energy towards a target up to 15 meters away at 10 m/s. This ball is about the size of a car engine in size and is not limited to affecting allies as well as enemies. The FIRST thing this hits, if it even does gains a red aura around them for the duration of the spell, getting a B rank reduction to their endurance, causing them to take an additional C ranks worth of damage if hit during the duration. Duration: 3 posts Cooldown: 4 posts
Spell Name: Will of the Gods Rank: B Magic Cost: 30 Type: Supportive Element: None Spell Effect: The user sends out a green colored pulse, able to hit one person, not including themselves. Unless self targeted, the users pulse will not exceed a 3 foot radius, and for a single ally it will go a max of 7.5 meters out in all directions. While this spell is active, the person whom is affected gains a green aura and a B rank buff of their endurance, making them capable of shrugging off cutting damage, blunt damage, and broken bone damage with ease during the duration. Duration: 3 posts Cooldown: 4 posts
Spell Name: The Power of Ra Rank: B Magic Cost: 30 Type: Supportive Element: None Spell Effect: The user holds out their staff, and a bright white colored energy flashes outward. Anyone caught within a 7.5 meter radius of the spell will suffer a B rank blindness that will last for the duration. This spell will not end simply if the caster loses possession of their weapon. Duration: 3 posts Cooldown: 4 posts
Spell Name: Cura Rank: B Magic Cost: 30 Type: Supportive Element: None Spell Effect: The users weapon (specifically at the top) will flash a green color in the direction of a target, or straight up to target themselves. That target will then see a green circle below them before it rises from the feet up, curing them of up to B rank damage they had taken already. Duration: Instant Cooldown: 4 posts
- A ranks:
Spell Name: Athena's Blessing Rank: A Magic Cost: 40 Type: Supportive Element: None Spell Effect: The user raises their staff weapon into the air. A green light then illuminates a 10 meter radius and will heal any and all allies of the user of B rank damage, and additional B rank healing throughout the duration of the spell each post. If the caster loses possession of their weapon during the duration, the spell ends and begins its cooldown. The caster cannot leave this area or the spell will end, but can freely move around in it during it's duration. Duration: 4 posts Cooldown: 5 posts
Spell Name: Shield of Gaia Rank: A Magic Cost: 40 Type: Defensive Element: None Spell Effect: The user slams their weapon into the ground, generating a green bubble like shield around them, with a 10 foot radius between the user and the actual shield. It can absorb up to 1 S rank, 2 A rank, 4 B rank, or 8 C rank spells before it is destroyed. Duration: Until destroyed Cooldown: 5 posts
Spell Name: Wrath of the Titans Rank: A Magic Cost: 40 Type: Supportive Element: None Spell Effect: The user targets one person within 10 feet of them, which can include themselves. The affected person of this spell gains a strength buff, capable of allowing them to deal B rank damage on basic physical hits while the spell is active. During the duration, the party in question will have a blue colored aura around their body. Duration: 4 posts Cooldown: 5 posts
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Knux Shi Admin
Posts : 438 Age : 32 Location : Balsam
| Subject: Re: Sango's bonus spells Tue Dec 15, 2015 9:59 pm | |
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