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 Isaac's Starter Spells

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Shin Gotoh

Shin Gotoh


Posts : 15

Isaac's Starter Spells  Empty
PostSubject: Isaac's Starter Spells    Isaac's Starter Spells  EmptySat Jun 27, 2015 10:05 pm

Spell Name: Redirection
Rank: C
Magic Cost: 20/10 per post
Type: Defensive
Element: None
Spell Effect: This spell reverses any oncoming vector coming towards the field that protects his entire body, which somehow covers even the clothes he wears and select objects he is holding. The redirection ability can be done subconsciously through some simple calculations of the object being shot towards him. He just needs to calculate the minimum required forces like gravity, air pressure, light, oxygen, heat, sound wavelength, etc. and redirect everything else. Things such as light, sound, and gravity are calibrated to pass through this field for his convenience, though he can undo this if he chooses to. For defensive use, Isaac subconsciously establishes a filter that analyzes everything as harmful or not, and uses his reflect to push away anything that could harm him. Examples of these would be high-velocity vectors that are reflected, such as bullets and other spells that would cause him harm. Can stop 4 D Ranks, 2C Ranks, or 1 B Rank before breaking. The Redirection field surrounds Isaac but does not move from the place it is casted so if he would move it would either vanish or stay in place
Duration: 4
Cooldown: 6

Spell Name: Blast
Rank: C
Magic Cost: 20
Type: Offensive
Element: None
Spell Effect: By compressing the wind Vectors into a single point such as his palm Isaac can create plasma energy and fire off a quick blast of energy at his opponent. This requires him to accelerate the wind velocity to a certain speed which requires one post to charge up before he can fire the blast. This spell travels at 10 m/s.
Duration: 1 post to charge then Instant
Cooldown: 3

Spell Name: Tactical Vectors
Rank: D
Magic Cost: 10
Type: Offensive
Element: None
Spell Effect: By touching an object, he can use his ability to change the magnitude of vectors he comes in contact with. This allows him to change the vectors of objects in such a way that he can turn them to projectiles. An example of the use of this ability is, he can lightly kick a rock to make it shoot like a bullet, or he can lightly push a object sending it hurdling to his opponent. the objects size he can manipulate can be no larger than 5 feet and they must be inanimate. Objects launched by this spell travel at 5 m/s.
Duration: Instant
Cooldown: 1

Spell Name: Boost
Rank: D
Magic Cost: 10/5 per post
Type: Supplementary
Element: None
Spell Effect: By altering the vector of force applied to the ground by his feet, Isaac can launch propel himself towards or away from an opponents spell. The user can dash 9 m/s and can only dash once per post.
Duration: 2
Cooldown: 2

Spell Name: Crush
Rank: D
Magic Cost: 10
Type: Offensive
Element: None
Spell Effect: By reversing the wind vectors around an opponent Isaac can concentrate them giving them the form of pressure to crush a location he designates. This can be used on more than one person as long as they are standing near each other for the pressurized wind to make contact. This spell does light bruising damage to those hit and can only be used within 5m of Isaac and the area is covers is no larger than 5  meters.
Duration: Instant
Cooldown: 2


Last edited by Isaac Anderson on Mon Jun 29, 2015 12:45 pm; edited 2 times in total
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Shin Gotoh

Shin Gotoh


Posts : 15

Isaac's Starter Spells  Empty
PostSubject: Re: Isaac's Starter Spells    Isaac's Starter Spells  EmptySun Jun 28, 2015 12:26 pm

Bump
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Kazuki Kobayashi

Kazuki Kobayashi


Posts : 317
Location : Magnolia

Isaac's Starter Spells  Empty
PostSubject: Re: Isaac's Starter Spells    Isaac's Starter Spells  EmptySun Jun 28, 2015 4:57 pm

Heya! I'll be grading these today.

Redirection - As per our rules, defensive spells must be stationary until they reach higher ranks, of A and B. Please fix this.

Blast - Sadly, you cannot do fire damage with non-elemental spells--as this would classify as multiple elements, which isn't allowed.

Tactical Vectors - Lifting a brick wall as a D Rank spell is a bit much. Also, it appears this is a strength buff, which means it would be supplementary. If this is meant to be an offensive spell to simply launch something into trajectory, than that item would have to be relatively small and light for a D Rank.

Boost - Speed buffs last only 2 posts, just light strength buffs. Please change this.

Crush - State that this area can only be within 5m of Isaac. Also state that the size of the area effected, which can be no larger than 5 meters.

Bump when edited.
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Shin Gotoh

Shin Gotoh


Posts : 15

Isaac's Starter Spells  Empty
PostSubject: Re: Isaac's Starter Spells    Isaac's Starter Spells  EmptySun Jun 28, 2015 8:38 pm

Bump edits have been made
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Kazuki Kobayashi

Kazuki Kobayashi


Posts : 317
Location : Magnolia

Isaac's Starter Spells  Empty
PostSubject: Re: Isaac's Starter Spells    Isaac's Starter Spells  EmptyMon Jun 29, 2015 8:14 am

Alright, one final change. It appears the template used isn't the one we have provided. If I could get ya to transfer everything over (the spells can be used, and are technically approved) to our template and bump, then we can get the official approval. Link below for the template!

https://fairytailunlimited.rpg-board.net/t4-spell-creation-template
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Shin Gotoh

Shin Gotoh


Posts : 15

Isaac's Starter Spells  Empty
PostSubject: Re: Isaac's Starter Spells    Isaac's Starter Spells  EmptyMon Jun 29, 2015 12:46 pm

Template changed apparently the Type: part was either just added or it didnt copy correctly from the template when i made them
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Kazuki Kobayashi

Kazuki Kobayashi


Posts : 317
Location : Magnolia

Isaac's Starter Spells  Empty
PostSubject: Re: Isaac's Starter Spells    Isaac's Starter Spells  EmptyMon Jun 29, 2015 1:41 pm

Isaac's Starter Spells  Guy_cecil_chibi_blinkie_by_mieuchan-d2q57sk

Kazu tested, Koba Approved!
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Isaac's Starter Spells  Empty
PostSubject: Re: Isaac's Starter Spells    Isaac's Starter Spells  Empty

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