His first three spells can be used in combination. The combination is Backfire -> Misfire -> Trigger Pull.
Spell Name: Misfire
Rank: D
Magic Cost: 10
Type: Offensive
Element: N/A
Spell Effect: The user pulls the trigger of their pistol and a bright white flash of light will traverse outwards in a straight line at the target. The light mentioned is just describing the raw magical energy, and is not a beam of light. This spell will cause light bruising to the skin on impact and will travel at 5 m/s up to five meters.
Duration: Instant
Cooldown: 2
Spell Name: Backfire
Rank: D
Magic Cost: 10
Type: Offensive
Element: N/A
Spell Effect: The user will aim their gun and this spell will activate without the trigger pull, it fires out a flash of white light that traverses towards the target in a straight line. This light is not light, instead it is raw magical energy. This spell will cause light bruising to the skin on impact and will travel at 5 m/s up to five meters.
Duration: Instant
Cooldown: 2
Spell Name: Trigger Pull
Rank: D
Magic Cost: 10
Type: Offensive
Element: N/A
Spell Effect: The user holds the trigger after it is pulled, allowing this spell to be combo'd with Misfire, if the trigger is held a second flash of light will rush out of the gun towards a target in a straight line. This light is not light but raw magical energy. This spell will cause light bruising to the skin on impact and will travel at 5 m/s up to five meters.
Duration: Instant
Cooldown: 2
Spell Name: Buck Shot
Rank: C
Magic Cost: 20
Type: Offensive
Element: N/A
Spell Effect: The user pulls their guns trigger and a flash of magical energy fires outwards towards the target, enveloping an entire space and damaging whatever is within it, when the trigger is pulled it looks light a bright explosion in that condensed area. This spell causes welts on the skin, and deep bruising. This spell travels outwards in an aoe of ten meters in front of the target.
Duration: Instant
Cooldown: 3
Spell Name: Trick-Shot
Rank: C
Magic Cost: 20
Type: Offensive
Element: N/A
Spell Effect: The user pulls the trigger and the magical energy races forward, the user has a split second to turn the bullet towards a new direction, any direction including back at themselves. This can only be accomplished once the bullet is five meters away from the user, at that point they can change the directory and the bullet travels another five meters before dissipating. This spell causes welts on the skin, and deep bruising. This spell travels at 10 m/s until it reaches the max distance of ten meters.
Duration: Instant
Cooldown: 3