Zork the Derp
Posts : 21
| Subject: Zork's Starting Spells [Done] Sun Dec 27, 2015 1:14 am | |
| D Rank Starter Spells- Spoiler:
Spell Name: Mudball Rank: D Magic Cost: 10 MP Type: Offensive Element: Mud Spell Effect: Zork chews up mud in his mouth and spits out a small muddy projectile. The projectile is 2 inches long and about an inch in diameter. This projectile travels at 5 m/s for 5 meters. This deals D Rank damage to 1 target. Duration: Instant Cooldown: 2 Posts
Spell Name: Mud Shield Rank: D Magic Cost: 10 MP / 5 MP Sustained Type: Supplementary Element: Mud Spell Effect: Zork chews up mud within his mouth and once an attack approaches him, he can regurgitate a shield of mud. The shield is a circular disc that hovers up to 3 feet in front of him. The shield has a 2' diameter. This shield can block 2 D Rank Spells or 1 C Rank spell. Duration: Sustained (or until destroyed) Cooldown: 2 Posts
Spell Name: Muddy Bandage Rank: D Magic Cost: 10 MP Type: Supplementary -- Healing Element: Mud Spell Effect: Stops the target's bleeding. Zork chews up some mud within his mouth and regurgitates it out onto a target's wounds. This mud is pliable and sturdy, capable of conforming to a user's body and within any cuts. The mud instantly clots wounds. Zork must be within a couple feet from the target to be able to do this. Duration: Instant Cooldown: 2 Posts C Rank Starter Spells- Spoiler:
Spell Name: Mudshot Rank: C Magic Cost: 20 MP Type: Offensive Element: Mud Spell Effect: A bigger version of Mudball. Instead of a little pea, Zork shoots out a 3 inch radius ball of mud from his mouth. This orb of mud travels at 10 m/s for 10 meters. This spell deals C Rank damage to 1 target. Duration: Instant Cooldown: 3 Posts
Spell Name: Muddy Shoes Rank: C Magic Cost: 20 MP / 10 MP Sustained Type: Supplementary -- Debuff Element: Mud Spell Effect: Using a similar principle to Mudshot, Zork chews up mud for a bit longer and adds a bit more saliva to the mud. He then spits out the same 3 inch radius ball of mud down at his opponent's feet. Once the mud covers their feet, their movement speed is lowered by 25%. This is due to mud covering their feet/shoes and sticking to the ground, making it difficult to move around. This spell cannot be in use while Mud Rink is on the field. Duration: 2 Posts Cooldown: 3 Posts
Last edited by Zork the Derp on Sun Dec 27, 2015 3:10 pm; edited 1 time in total | |
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Zork the Derp
Posts : 21
| Subject: Re: Zork's Starting Spells [Done] Sun Dec 27, 2015 2:44 am | |
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Kazuki Kobayashi
Posts : 317 Location : Magnolia
| Subject: Re: Zork's Starting Spells [Done] Sun Dec 27, 2015 8:00 am | |
| Mudball - Approved.
Mud Rink - Give me an example of how this would be used without god modding.
Muddy Bandage - Approved.
Mudshot - Approved.
Muddy Shoes - Approved.
Bump with the information requested, please. | |
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Zork the Derp
Posts : 21
| Subject: Re: Zork's Starting Spells [Done] Sun Dec 27, 2015 3:11 pm | |
| Changed it. No idea how it can be god modded. So instead of coming up with an answer for that, I decided to just change it. | |
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Kazuki Kobayashi
Posts : 317 Location : Magnolia
| Subject: Re: Zork's Starting Spells [Done] Sun Dec 27, 2015 3:46 pm | |
| Well, you coulda used a D Rank spell to make an S Rank melee wizard slip and fall every 2 posts. xD
But, approved. Go forth and go muddin'.
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| Subject: Re: Zork's Starting Spells [Done] | |
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