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Subject: Kenta Starter Spells Mon Dec 28, 2015 3:03 pm
D Rank:
Spell Name: Light Arc Rank: D Magic Cost: 10 Type: Offensive Element: Holy Spell Effect: Coating Justice in a golden film, the blade is swung in an arc at 5 m/s, dealing a paper cut worth of D Rank slashing damage to the target. The target must be struck by the blade for this damage to be applied. While coated in the film the weapon is treated as if a spell, though obviously cannot travel to the target. Duration: Instant Cooldown: 2
Spell Name: Parry Rank: D Magic Cost: 10 Type: Defensive Element: Holy Spell Effect: Mercy is coated in a golden film. Using the lighter weight of the weapon, Kenta directs it into the path of an oncoming spell to block it. The film acts as any normal defensive spell, while keeping the blade safe, and stops 1 C or 2 D Ranks work of damage. The blade, when moved into the path of the spell, travels at 5 m/s. Duration: Instant Cooldown: 2
Spell Name: Draw Rank: D Magic Cost: 10 Type: Offensive Element: Holy Spell Effect: Justice must be sheathed prior to this spell being launched. Drawing Justice from it's hilt, Kenta does so with such fury to release a golden blast of Holy magic. The blast travels from the blade at 5 m/s, the same speed the blade is drawn at, to a maximum distance of 5 meters. The shockwave of golden energy is roughly 5mx5m. Duration: Instant Cooldown: 2
C Rank:
Spell Name: Sheathe Rank: C Magic Cost: 20 Type: Defenisve Element: Holy Spell Effect: Mercy must be drawn for this spell to be launched. Ramming Mercy back into it's sheath, a shockwave of golden energy is launched directly in front of Kenta, protecting him from 1B, 2C, or 4 D Rank spells before fading. The shockwave released cannot harm anyone if they happen to be within range. The shockwave is roughly 10mx10m and is directly 2 feet in front of him. The shockwave travels to a maximum of 10 meters before dispersing. Duration: Instant Cooldown: 3
Spell Name: Charge Rank: C Magic Cost: 20 Type: Supplementary Element: Holy Spell Effect: Mercy grants a blessing of speed upon Kenta, allowing him to move at 10 m/s, or dash 12 m/s once per post. Duration: 2 Posts Cooldown: 3 Posts
Last edited by Kenta Raines on Mon Dec 28, 2015 5:24 pm; edited 1 time in total
Spell Name: Light Arc Rank: D Magic Cost: 10 Type: Offensive Element: Holy Spell Effect: Coating Justice in a golden film, the blade is swung in an arc at 5 m/s, dealing a paper cut worth of D Rank slashing damage to the target. The target must be struck by the blade for this damage to be applied. While coated in the film the weapon is treated as if a spell, though obviously cannot travel to the target. Duration: Instant Cooldown: 2
Spell Name: Parry Rank: D Magic Cost: 10 Type: Defensive Element: Holy Spell Effect: Mercy is coated in a golden film. Using the lighter weight of the weapon, Kenta directs it into the path of an oncoming spell to block it. The film acts as any normal defensive spell, while keeping the blade safe, and stops 1 C or 2 D Ranks work of damage. The blade, when moved into the path of the spell, travels at 5 m/s. Duration: Instant Cooldown: 2
Spell Name: Draw Rank: D Magic Cost: 10 Type: Offensive Element: Holy Spell Effect: Justice must be sheathed prior to this spell being launched. Drawing Justice from it's hilt, Kenta does so with such fury to release a golden blast of Holy magic. The blast travels from the blade at 5 m/s, the same speed the blade is drawn at, to a maximum distance of 5 meters. The shockwave of golden energy is roughly 5mx5m. Duration: Instant Cooldown: 2
C Rank:
Spell Name: Sheathe Rank: C Magic Cost: 20 Type: Defense Element: Holy Spell Effect: Mercy must be drawn for this spell to be launched. Ramming Mercy back into it's sheath, a shockwave of golden energy is launched directly in front of Kenta, protecting him from 1B, 2C, or 4 D Rank spells before fading. The shockwave released cannot harm anyone if they happen to be within range. The shockwave is roughly 10mx10m and is directly 2 feet in front of him. Duration: Instant Cooldown: 3
Spell Name: Charge Rank: C Magic Cost: 20 Type: Supplementary Element: Holy Spell Effect: Mercy grants a blessing of speed upon Kenta, allowing him to move at 10 m/s, or dash 12 m/s once per post. Duration: 2 Posts Cooldown: 3 Posts
Sheathe -"The shockwave released cannot harm anyone if they happen to be within range." I thought the whole point of this spell WAS to harm people if they get within the range of the blastwave. Also, think about the way this is worded. A shock wave travels.... does it travel or is it a stationary shield?
Sheathe is a defensive spell, the sister to Draw which is offensive. The point of the spell is to create a 'shield' like Shockwave that deters spells from hitting Kenta, functioning just like a regular barrier or shield spell would. I edited to add in a speed, as you are correct, a shockwave travels. I hope this clarifies.